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THE WORLD'S GORIEST BOARD GAME TM

Combat in other games deals mere damage. AMPUTHEATRE's combat deals Carnage.

The AMPUTHEATRE combat engine has 14 Basic Attacks. Each Slasher packs anywhere from four to ten of these in their Attack List. Each attack targets a specific Defense of a Slasher (whether Strength, Dexterity, or Arcana.) Attack dice are rolled against Defense Dice- whoever rolls the most hits wins the Combat.

Hits from both combatants will cancel each other, and the desperation to survive means that a defender can decimate an attacker at any time.

If the Attacker wins, Carnage is dealt and the status of the attack takes immediate effect.

If the Defender wins, they may perform Counter-Carnage if their Strength was targeted (and their attacker lies within Counter-Range) or perform a Dodge if their Dexterity was attacked (a free move.) Arcana attacks permit no reversal, but can only be performed once in a turn.

Every 10 Pints Of Carnage inflicted spreads a Pool of Blood onto the battlefield. A bonus of 10 additional Pints of Carnage (a Massacre) is performed if one combatant rolls NO hits.

Jinglebunny and his axe leave Lycosus yearning for better days.

BLIND
BURN
CHARGE!
FALLEN
GUSHER
HOLD
IMMOLATE
IMPALE
POISON
STAB
STUN
SUNDER
THROW
WHUP
Special Moves in AMPUTHEATRE

 

 
All Slashers and their images are Copyright 2005-2006 Gil Merritt. All rights reserved.