FREQUENTLY AXED QUESTIONS...
WHO MADE ALL THOSE FIGURES?
(raises hand)
...YOU DID? REALLY?
(nods)
HOW LONG DOES IT TAKE TO MAKE A FIGURE?
Anywhere from thirty minutes to a full day. AMPUTHEATRE Slashers require between three and six hours of work. Crucifiend took twelve hours.
...CAN YOU MAKE ME A FIGURE?
Certainly. Figures start at $20 for a 2-3" high figure (shipping not included) such as these. This cost is subject to rise, due to the size and the complexity of the figure (wings, extra heads, accessories, etc.) Email me with instructions and details. Sorry: no AMPUTHEATRE characters and certainly no licensed characters.
WILL YOU BE MAKING PIPECLEANER AMPUTHEATRE FIGURES WHEN YOU'RE SELLING THIS?
Aw, HELL no. We'll employ other methods to get AMPUTHEATRE out to all of you good folks.
HOW DID YOU GET THE IDEA TO MAKE AMPUTHEATRE?
In 1998, I was one of those Playstation One owners who was eagerly anticipating the game Thrill Kill from Virgin Entertainment. It was a four-player fighting game with evil characters and gallons of blood. Then Electronic Arts bought out Virgin like what; ten minutes before Thrill Kill was to be released to the public. EA saw TK and told the world:
Art thou high? This game is disgusting; we aren't releasing this. We have a family image to maintain. Go away.
Creating AMPUTHEATRE was my revenge. WHY DO YOU USE ACTION FIGURES FOR AMPUTHEATRE AND NOT MINIATURES?
Because AMPUTHEATRE is partly based on fighting video games, and the characters in those games fill your field of vision. The other part of AMPUTHEATRE is based on splatter movies, which is all about bringing the camera waaaaaaaaaay in close as to best focus on the acts of bloody violence.
...Interestingly, for the record, AMPUTHEATRE figures tower over most miniatures, while the battlefields required for miniatures gaming often dwarf those of AMPUTHEATRE's. WHO'S THE BEST SLASHER TO PLAY IN AMPUTHEATRE?
No one. The Slashers are all somehow equivalent in combative ability. Some Slashers will have a rougher time against others, yes- but they can always grab a Weapon and even the odds. And anyway, the AMPUTHEATRE arena itself is so unpredictable that it's foolish to expect to survive.
THIS GAME HAS TOO MANY RULES!!!
Okay. If you aren't used to the hobby of gaming, a 20-page rulebook is intimidating. I wanted to create the most in-depth game I could. AMPUTHEATRE does however have both a Quick-Start Guide and its Combat engine on a single page of paper in its rulebook.
But the heft of the rulebook is insignificant compared to how quickly you can pick up the game. Try this: choose a Slasher and listen as we explain the Slasher sheet to you. In two or three turns you'll be killing and cackling with evil glee in no time. Once the game is over, pick up the rulebook at your leisure and use its secrets within to improve your game. |